using System;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using TPL.Xna.Common;

namespace GoldDigger.Screens
{
    internal class BackgroundScreen : Screen
    {
        public BackgroundScreen()
        {
            TransitionOnTime = TimeSpan.FromSeconds(0.0);
            TransitionOffTime = TimeSpan.FromSeconds(0.5);
        }

        public override void LoadContent()
        {
        }

       


        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            base.Update(gameTime, otherScreenHasFocus, false);
        }
    }
}
